Wednesday 31 January 2007

Quest 8: Spies - Complete Solution


Quest 8

Active Quest: Spies


While he studies the book for the answer to Mankar’s Paradise Portal you must locate Jauffre to receive an update on the current Quest in hand. Ask about the ‘Spies’ and then assure him that you’ll deal with this problem! Quickly talk to ‘Captain Steffan’, a ‘Blade’ who should be patrolling the Temple somewhere, and enquire about the ‘Spies’. Once he’s updated you on a few useful pointers, make your way out of the Temple, down the steps and take the long and winding path to the base of the mountain. Once you reach the very bottom, turn to your right (West) and walk up the small bank, in and around the rock formation. As you reach the top, you’ll notice a luminous green pattern on a rock?



Activate the ‘Hestra Rune Stone’ to forge a ‘Bound Weapon’ and then remain here for a while until the Spies arrive. You’ll be attacked by a Mythic Dawn called ‘Jearl’. Fight back and search the body - once you’ve defeated the Dawn - for both the ‘Basement Key’ and ‘Jearl’s Key’. Once you’ve done this, make your way to ‘Castle Bruma’ and head through the main door into ‘The Great Hall’.

Castle Bruma, The Great Hall

Once inside, proceed into the ‘Barracks’ by heading through the door on the North side.

Castle Bruma, Barracks

Enter into the Barracks and locate ‘Captain Burd’. Ask him about the Spies and then notify him that Jearl was a Mythic Dawn agent! He’ll then give you authorisation to search Jearl’s house. Exit the Barracks via the same door and then exit the Castle via the East door. Once you’re back outside head SE in the direction of Jearl’s house and use the ‘Key that you acquired to enter.

Jear’s House

Immediately after entering, ‘Saveri Faram’ – another Mythic Dawn – will transform into her bound armour and another fight will begin. Dispose of the lone target and collect the ‘Basement Key’ from her afterwards.



Once the house is clear, use the ‘Basement Key’ to open the hatch in the floor; you’ll locate it just to the left of the table, half-covered by the rug! As you enter the basement, hop off of the crate and collect the note ‘Jearls Orders’ from the table towards the back of the room and then exit the Basement via the door leading you out into ‘Bruma Caverns’ or back up through the hatch. Once you’re back outside, travel to Cloud Ruler Temple any way you choose, make your way up the steps and head over to Jauffre’s position.

Cloud Ruler Temple

Once you’ve located Jauffre, show him the ‘Orders’ that you found within Jearl’s house and listen to what’s next to come. He seems pleased and advises you to speak to Martin – who should be in the ‘Great Hall’ – about the ‘Mysterium Xarxes’!

Quest 8: ‘Spies’ Complete

Quest 7: Dragon Shrine - Complete Solution


Quest 7

Active Quest: Dragon Shrine


Now, open up the map screen, and travel NE of your current position to ‘Lake Arrius Caverns’, where the next part of your Quest will soon begin. If you’re thinking about ‘Fast Travelling’ there, then you’ll be unable to do so, as you haven’t yet discovered that location, however, you can ‘Fast Travel’ to ‘Black Waterside Stables’ in ‘Cheydinhol’ and ride a horse North to the location, that’s if you’ve got the money to spare!



If not, then simply walk it, either way will save you time, and will also allow for a nice, scenic route along your journey!

Lake Arrius Caverns

To reach the ‘Caverns’, you’ll be required to cross a small river and hike up a long and tedious hill. Once you come to the entrance of the ‘Lake Arrius Caverns’, head inside and light up a torch. Right then, walk forwards down through the ominous cavern until you bump into the ‘Doorkeeper’, a Mythic Dawn associate, at which point, head over in his direction and listen to his instructions. Once he’s finished enlightening you of what’s about to come, he’ll unlock the door enabling you to pass. Before heading through the door, turn back around and walk up to the well-lit, elevated platform to the far South of this section of the cave. Quickly drop everything that’s in your inventory, EVERYTHING – this will all become apparent shortly - and then proceed through the now-opened door.



The only thing that you are unable to drop is your Gold, however, there is a way in which you can get all of your Gold back from Harrow shortly after he’s taken it! You’ll see what I mean in a moment. Continue through the narrow cave for a short distance until you meet up with a man named ‘Harrow’. Harrow will insist that you [Give him all your possessions] if you wish to enter unharmed; see, I told you that it would all become apparent soon! If you want to keep your undercover roll then you’ll be required to hand over everything, however, if you fancy starting WW III then refuse and say “I’m not here to join the order”, at which point, Harrow will transform into the Mythic Dawn Warrior and the fight will begin. Doing it this way will result in you having to kill ALL Mythic Dawn members within the ‘Shrine Antechamber’, as they all immediately become hostile afterwards. The stealth method is best for lower level characters so I’d advise you take this path if you’re not yet advanced enough! Plus, if you took my advice and stashed all your belongings, then they’ll be nothing to hand over! Give up your possessions – Gold in this case - and then quickly head back to your goods. Collect them and follow Harrow into the ‘Shrine Antechamber’.

Shrine Antechamber

Once inside the Shrine Antechamber, enter ‘Sneak Mode’ and ‘Pickpocket’ Harrow; you only have one chance at this before he notices you, so stealth and speed is the key here. Quickly and quietly sneak up on him and retake your Gold! Now, at this point, you’re still undercover…with all your items, weapons and gold – sneaky ay! I think you’re ready now! Follow Harrow down the South tunnel and take the first door on your right; Harrow will wait for you, so don’t worry you wont lose him.



Head down the short tunnel until you come to a two-way junction and quickly take the left one. Follow it round towards the next room and search around the place for items and rare books. Open up the box located in the far corner and collect the ‘Scroll’ from inside. Once you’ve collected everything from here, retrace your steps and regroup with Harrow. Continue following him down the passageway until he enters through the wooden door on your left, leading you into the ‘Dragon Shrine’, at which point, forget about Harrow for the minute, and continue South towards the far end. Picklock the door at the end, walk through and follow the tunnel down towards the next room, which looks like a storage facility! Open up all the crates, boxes and chests and collect everything that may be of use! Once you’re finished stocking up on supplies, retrace your steps back to the Dragon Shrine door and walk through.

Dragon Shrine

Again, follow Harrow down the long flight of stairs and stand with the group situated to the bottom. Listen to Mankar Camoran’s speech, wait for him to teleport and then step up to the platform. You’ll notice a prisoner chained down towards the back of the raised level and one of the members of the Mystic Dawn will order you to kill him! You can do one of three things here; either leave him completely alone and simply go for the book, kill him, or set him free. Baring in mind that your next move is to steal the Book of ‘Mysterium Xarxes’, and in turn forfeit your undercover roll anyway, I’d suggest you save his life, as it’s not going to make things any worse for you! Killing him would be wrong, of course and letting him die is just as bad; so, quickly run over to his position and ‘Free’ him! Next, quickly run over to the Book or ‘Mysterium Xarxes’, which is located on the podium at which Mankar was stood, and steal the book! As you can probably guess by now, everyone with the cavern suspects that you’re not one of them, and now this is where it gets tricky! Immediately after releasing the prisoner and stealing the book, the nearby Dawn members transform into their hardy armour, and all hell breaks lose!



Forget about taking these on, as you don’t really have a chance, instead, quickly run back to the steps and take the right set of steps leading you up to the top level. You’re unable to exit via the same route you entered as the gate is now locked, so you’re going to have to find another way out. Once you reach the top level, head down the NW tunnel and through the door towards the end leading you into the ‘Shrine Living Quarters’.

Shrine Living Quarters

Once inside, advance up the passageway ahead, and take out the lone Mythic Dawn Guard, towards the top. Be careful, as he tends to summon Ghosts to his aid! Continue to the right further down the tunnel and deal with the Mystic Dawn Acolyte who attacks. Proceed into the next room and collect all the items from the shelves and crates. Head forwards and make your way through the SW door leading into one of the sleeping quarters. Cast some protection spells and summon spells – if your race and class is permitted to – and take out the two Mythic Dawn’s inside. Once you’ve cleared out the room of all hostile forces, collect the goodies from within the room and make sure that you picklock the chest near the West wall and collect the rare ‘Staff of Paralyzing Burst’ and numerous other useful items from within. Exit the room and take the NW tunnel into the next small room and dispose of the lone Acolyte here. Search all the boxes and chests and then continue down through the SW tunnel. Walk down the slope, through the next passageway past the hanging tabards and take out the two Guards that come running from the room up ahead. Once the path is clear, proceed into the large room in front and take the steps to right up to the next level. Follow the path round to the right and make your way towards the opposite side of this room.



Take the East tunnel and enter ‘sneak Mode’ to lure a few of the Dawn’s out; four hostile Mythic Dawn members will now come running your way, so equip any protection spells and do anything that you can to boost your power, armour, speed, anything to raise your attributes, and then retreat back to the large open area in the previous room. This is now your battle-zone! Take out the four hostile members by any means necessary and then head back down the East path once again. You’ll notice a large group of Acolytes fleeing the scene; now you can either leave them be, or hack them down like the traitors they are, the choice is yours! When you’ve decided on how to deal with the cluster of Acolytes, advance further down the cave to the East and into the next large room. Search all the crates and make sure you collect the goodies from the ‘Small Crate’ positioned against the far East wall. Once you’re done in this area, advance down the South path and stop at the junction. Now then, you can head through the door to your left leading you back into the Shrine Antechamber and make for the exit from here, or so you’d think!? The West door leading you out of the Shrine Antechamber is actually locked, meaning that this way is impassable! The alternate route, or actually, the only route, is to forget about this door and take the right path instead, dealing with the lone Acolyte along the way and continue up the path until you come to another wooden door leading you into ‘Lake Arrius Caverns’. Forget about this door for now, instead carry on past the door and follow the tunnel West towards the far end. Picklock the chest and collect the items from within. Retrace your steps back to the previous door and walk through!

Lake Arrius Caverns

Head into the small room, rest up if needs be, collect the items throughout and picklock the chest! When you’re done collecting items, activate the ‘Turn Handle’ located on the wall just to the left of the East tunnel to shift the large boulder that’s blocking your path at the end of the passageway! Now that the rock has budged, advance down the East path and through the gap in the wall. Look at that, back to the beginning! I think you know where you are now right? Make your way in the NE direction, follow the path up towards the wooden door and exit the caverns, back out into the big wide world!



The Jerall Mountains

Now then, you can simply ‘Fast Travel’ to ‘Cloud Ruler Temple’ and give the good news, or you can head back to the Market District and sell up any unwanted items for that important extra cash! It's your decision. After you’ve done whatever it is you have chosen to do, make your way to ‘Cloud Ruler Temple’ in search for Martin.

Cloud Ruler Temple

When you reach the Temple, enter its grounds and walk up the steps. Half way up Jauffre will approach you and ask about the Amulet. After he’s finished, head into Temple itself and locate Martin in the ‘Great Hall’.



Hand in the book to Martin and take note of what he has to say to complete your current Quest!

Quest 7: ‘Dragon Shrine’ Complete

Tuesday 30 January 2007

Quest 6: The Path of Dawn - Complete Solution

After the rather moving words from Martin, talk to Jauffre to update your Quest and ask any questions that you may have.



He’ll then ask you to join ‘The Blades’ and offer your service whenever he requires them. If you’re up for joining a faction –which I advise you to be - then accept the offer and receive the ‘Akaviri Katana’ sword of ‘The Blades’!

Quest 6
Active Quest: The Path of Dawn


Once you’re finished here, you’re ready to set off on the next part of your Quest to the ‘Imperial City, Elvin Gardens District’; however, if you decided to accept the offer to join ‘The Blades’ then first of all I’d stock up on supplies from inside the temple itself. Now that you’re a member of ‘The Blades’ anything you take from within the temple, isn’t classified as being stolen, so search the premises for weapons and armour such as ‘Blades Grieves’ and ‘Blades Boots’ etc and then continue with the Quest in hand.

Imperial City, Elven Garden District

When you reach the Elven Garden District, locate ‘Luther Broad’s Boarding House’, walk in and speak to Baurus – you’ll locate him sat down, drinking at the bar. Long time no see Baurus! Sit down, listen to his plan and follow his instructions. It’s too risky to talk here, so wait until he gets up and leaves, at which point, quickly and quietly follow ‘Astav Wirich’ – the suspicious man sat reading his book – down into the ‘Basement’. Follow him down the small flight of steps and wait until he reveals himself as another Mythic Dawn Agent, at which point, help Baurus take him out! Once you’ve killed the assassin, search the body; collect the ‘Mythic Dawn Commentaries 1’ book and head back over to Baurus with the new information. Once he’s informed you of what to do next, exit the tavern and head SE to ‘The Arcane University’ in the Imperial City.

Imperial City, The Arcane University

Once you enter the Arcane University section of the Imperial City, walk forwards up the small flight of steps and head into the ‘Arch-Mage’s Lobby’ directly in front.

Arch-Mage’s Lobby



Once inside the mystical building, go speak with ‘Tar-Meena’ - the ‘Argonian’ sat on the bench in front. Ask him about the ‘Mythic Dawn’ cult to receive some useful information and in turn, update your Quest. Acquire the second edition of the ‘Mythic Dawn Commentaries’ and then ask any question that you may have on the matter at hand. Once you’re finished, exit the building and make your way towards the ‘Market District’, again, still located in the Imperial City itself.

Imperial City, Market District

Once you enter the Marker District, locate the ‘Fist Edition’ bookstore, and speak to ‘Ontus Vanin’ who’s standing just outside. Ask him about the ‘Daedra Shrines’ to update your world map, and then enter the shop. Once inside, speak to the man behind the counter and ask about the ‘Mysterium Xarxes’. You’ll then be informed that another customer has already ordered the book you’re currently in search for, damn! Ask all the following questions that appear on screen, paying close attention to the ‘Gwinas’ statement on screen! The customer, ‘Gwinas’ is on his way to collect the book shortly, so it’d be a good idea to remain here until he arrives! Quickly exit the building and wait for a red-robed man to arrive – Gwinas -, at which point, follow him back into the shop and listen to the conversation that soon takes place. Shortly after, he leaves the shop with the book. Talk to him and persuade him to give you the book. Inform him that the Daedra Cult killed the Emperor and he will hand over the book in a panic. Once you’ve successfully obtained the third book, enquire about the fourth to receive direction to the Mythic Dawn ‘Sponser’. Now, before setting off in search for the fourth book, quickly open up all three books and read them if you wish; if you don’t fancy the read, simply open them up individually to increase your skills!



Once you’re done, travel back to the ‘Elven Garden District’ in the Imperial City and locate Baurus once again, in ‘Luther Broad’s Boarding House’ and inform him about the next part of the plan!

Imperial City, Elven Garden District

Once you’ve updated him, he’ll lead you to the entrance to the ‘Elven Garden Sewers’. Follow him and enter the small tunnel located next to the well.

Elven Garden Sewers

Now then, walk forwards into the sinister passageway and make your way down the steps in front. Baurus should now take the SE tunnel, however, sometimes he may take the NW tunnel. There is no telling which way he will choose; it’s whatever he decides on the day! Usually he decides on the SE one, so we’ll work from this way. Ultimately they lead to the same destination anyway!

South East Tunnel

Follow him down the SE tunnel and take out the two Crabs scurrying about located towards the end. Baurus will then activate the lever on the wall to open the door in front, at which point, head through, follow the passageway round and deal with the lone Rat to your left.



Open up the Gate located down the next short tunnel and walk through into the subsequent room. Dispose of the two Crabs inside and continue following the sewer through to the next area. Deal with the solitary Crab here and then open subsequent door up ahead.

Sewer Waterworks

Help out with the next two Crabs just inside the following room and advance down the East tunnel where you’ll locate another two scampering around in the sewage below. Hop into the water and follow it South where a lone ‘Goblin Skirmisher’ will suddenly attack you. Deal with him and proceed forwards, following Baurus at all times. Take out the Crab located just beyond the next tunnel and then head up the small flight of steps where another Goblin will attack. Aid Baurus in dealing with him and advance further down the Sewer until your reach the Goblin’s unattractive encampment! Take out the lone Goblin Skirmisher here and trail Baurus up the long flight of steps and into the next area. There’s another Goblin up here, so help defeat him and collect the items afterwards – if you’re lucky, you may receive a ‘Dwarven War Axe’! Proceed across the well-lit bridge and collect the potions from the chest located in the subsequent room. Advance down the North tunnel and head through the door towards the end.

The Elven Garden Sewers

Take care of the lone Crab inside and then hop down into the water, following it round to the NE. Dispose of the next Crab that comes your way and then head into the tunnel up ahead. Deal with the Rat located on the higher level to your left and then open the Gate to the NW. Located just beyond the gate is the door to the Sunken Sewers.



Just outside the door leading into the Sunken Sewers, you’ll have to decide who has the meeting and who’s backup. It doesn’t really matter who does what as it all amounts to the same result anyway. Baurus will insist that he meets, however, if you insist that you want the responsibility more than once, then he’ll give in and cover you from above once inside!

Sunken Sewers

Enter through the door and sit down at the table just up ahead. Shortly after, Raven Cameron will appear form the gate to your left and spark up a conversation with you. He’ll circle you for a short while whilst talking, before Raven’s men locate Baurus hiding up on the overhead platform. Immediately after, it all kicks off! Two Assassins drop down from the top and another comes from the gate to your left. Cast some powerful protection spells and begin the fight! This is a fairly tough battle due to the number of enemies, however, try backing yourself in the far corner and take on one at a time whilst Baurus deals with the rest; he can handle himself! Once you’ve defeated the first, move onto the next and continue the fight like this. Once you’ve taken out all hostiles – including Raven - search the bodies for some rare items – rings and such – and then search Raven’s body for the final ‘Book’. Talk to Baurus and he’ll inform you that he’s heading back to ‘Cloud Ruler Temple’, as his place is by Martin’s side; a loyal soldier this one! Now that you’ve successfully recovered all four of the ‘Books’ you need to make your way back to ‘The Arcane University’, so, proceed through the North Gate that Raven came through and head up the steps in front. When you enter the Assassins hideout located towards the top of the steps, search around for numerous useful items, and plenty of gold! Once you’re finished exploring, advance through North tunnel and follow it round to the next locked door. Use the ‘Key’ that you acquired from Raven to pass through and then head towards the opposite end of next long passageway.

Talos Plaza Sewers

When you reach the opposite end of the tunnel, two Goblin Berserkers will come through and pick a fight; cast some protection spells and take them out before entering into the next room.



Take out the Crabs inside and then search the chests for the items and gold. When you’re finished in this room, activate the lever on the West wall and head through the now-opened door. Follow the corridor through and proceed up the next flight of steps. Take out the Goblin towards the top and continue through the subsequent tunnel. Before exiting the Sewers, quickly open up the gate in front, take out the Rat inside and follow the tunnel through to the next gate. Again, open it up and take the steps to the bottom where you’ll locate a small chest. Open up the chest and collect the rare ‘Dwarven Greaves’ from inside! Now, retrace your steps back to the previous set of steps, climb them, and then take the ladder to the top leading you into ‘Dynari Amnis’ Basement’. Once out of the sewers, walk up the stairs, through the door towards the top and watch the confused look on Dynari’s face as you - a suspicious figure – pops out of a one-way basement!? Once out of the basement, exit the building and make your way back out into the Imperial City, Talos Plaza District.

Imperial City, Talos Plaza District.

“Sigh”, daylight, fresh air, so good to be back outside! Right then, like I stated previously, your next destination is ‘The Arcane University’, SE of your current position, so chop, chop.



Sell up any unwanted items and then make your way towards the University. Head into the ‘Arch-Mage’s Lobby’ and speak with Tar-Meena once again.

Arch-Mage’s Lobby

Inform him about the ‘Mythic Dawn’ to receive some useful information on your current Quest! He’ll then ask you to return tomorrow after he’s studied the books some more, so ‘Wait’ for 24 hours and return to his position. Again, ask about the ‘Mythic Dawn’ and this time he’ll tell you that the first sentence from each book has a relevance to the next part of your Quest! ‘Wait’ another 24 hours and speak with him for the third time after he’s discovered more from the text. Ask about the ‘Mythic Dawn’ once again to receive an update on your next destination! Once you’ve done this, exit the building and head straight for the ‘Imperial City, Palace’.

Imperial City, Palace

When you reach the Palace, locate the ‘Tomb of Prince Camarril’ and ‘Wait’ until midday, as that’s what the clues in the four books informs you to do. Once midday comes, the Tomb will glow a florescent red, at which point, activate it to obtain the map leading you to the Mythic Dawn Shrine – the ‘Dragon Shrine’.

Quest 6: ‘The Path of Dawn’ Complete

Quest 5: Weynon Priory - Complete Solution

Now then, once you’ve managed to persuade Martin to come with you, you can now ‘Fast Travel’ to Weynon Priory to meet up with Jauffre.

Weynon Priory

Once you reach you next location in Weynon Priory, Eronor – one of the townspeople – will ask for your help. Immediately after the conversation, two ‘Mythic Dawn Agent’s’ will appear up ahead. Quickly take them out using your most powerful fighting tactics and then make sure that Martin is still safe.

Quest 5
Active Quest: Weynon Priory


Before heading into the chapel located to the SSE, head over to the body of Prior Maborel – found just outside the ‘Weynon House’ and collect the gold and any other items he may have; I know it’s a bit inconsiderate and incentive but in battle, the only true friend is your sword!



Once you’ve finished on the outside, make your way into the chapel. Immediately after entering, you’ll notice a battle has already begun inside; help fight the two Mythic Dawn Agent’s and make sure that Jauffre and Martin are both safe! Once the fight is over, follow Jauffre back outside and into the Weynon House to see if the Amulet is still safe. Follow him upstairs and into the secret room. Unfortunately the Amulet has been stolen!! Listen to Jauffre’s plan and then exit the house ready to travel to ‘Cloud Ruler Temple’. If you’re not up for the jaunt, then simply ‘Fast Travel’ there and then walk up to the main entrance.

Cloud Ruler Temple

Once you reach your destination, ‘Cyrus’ the guard will advise you to follow him into the main complex. Follow him up the steps and then listen to both Jauffre’s and Martin’s speech.

Quest 5: ‘Weynon Priory’ Complete

Monday 29 January 2007

Quest 3 & 4 - Find The Heir & Breaking The Siege Of Kvatch - Complete Solution


Quest 3

Active Quest: Find The Heir


Once you’re finished here, head back downstairs, outside and take a look in your map. Your next Quest location is SW of your current position, so either head back to the Market District and sell up any unwanted items or proceed straight towards your next destination. If you fancy an adventure then walk the distance, however, if you simply just want to begin the next part of your Quest, then ‘Fast Travel’ to ‘Kvatch’!

Kvatch

Once you reach the base of the mountain leading up into Kvatch, or lets say, what’s left of it, ‘Hirtel’ will approach you. He seems a bit panic-stricken, so engage in conversation with him and ask the relevant questions on screen. After receiving some horrific news about the Oblivion Portals and Daedra forces, proceed forwards into the shabby camp, and chat to what’s left of the townspeople to find out the whereabouts of ‘Martin’. You can also purchase some items and weapons from both ‘Sigrid’ and ‘Batul-gra-Sharob’. Once you’ve finished collecting information and stocking up on any items you may want, exit the remains of the city, and follow the long windy path up the bank and into the main city of Kvatch itself.



As you reach the top, the sky turns a demonic red, you notice the entire city is ablaze, and the watch-guards of Kvatch – or again, what’s left of them - seem to be fighting some unworldly creatures.

The Gold Coast

Lend a helping hand for a minute and take out the two ‘Stunted Scamps’ that appear from the Portal. When the area is clear, ‘Savlian Martius’ will spark up a conversation and advise you to stay well away. Ask about Martin’s whereabouts to update your Quest log and then ask to ‘Help’.


Quest 4
Active Quest: Breaking The Siege Of Kv
atch

Savlian Martius informs you that Martin could be locked in the Chapel within the city, and that they don’t know how to stop the Portal; well that’s where you come in! Well you did say you wanted to help now didn’t you? Now then, located behind the Gates Of Oblivion is the ‘Gate to Kvatch’, which is where Martin is located, however, you will be unable to persuade him to leave the Chapel until the demonic gates are closed, so forget about Martin for the minute and make your way into the ruined city. Walk up to the Oblivion Gate and prepare yourself, it’s not going to be easy! Enter into the ‘Oblivion Gate to Plane of Oblivion’ and – if you have any available to your Race and Class – use some Protection Spells to boost your defence throughout this next section!

NOTE: Before going any further, I’ve noticed that depending on your current character level, the creatures you’ll come across and in turn have to fight will differ! Let me explain, if you’ve come straight out of the Sewers on the first Tutorial Quest, Fast Travel to your current Quests direct, and have avoided confrontation as much as possible, then the enemies you’ll come to fight in a short while will be a completely different race and much weaker than if you’ve explored the lands and therefore found numerous Side-Quests and have fought a wide range of creatures! The game slows its pace down for the weaker characters and speeds it up for the more experienced ones. So the following creatures in the guide will be for the average character’s level, the type that Fast Travel every now and then, but also like to battle when the opportunity arises. Lets continue.

Kvatch’s Oblivion Gate!

Plane Of Oblivion

As you enter the underworld take a look a quick around at the terrifying planes and get your bearings before walking forwards further into the abyss! Located just inside the Gate, are three ‘Stunted Scamps’ and ‘Ilend Vonius’, quickly help defeat the evil beasts and then speak to Ilend Vonius who seems pretty pleased to see a human face -alive! When the answer arises, tell Ilend that you could do with a helping hand from him; more the merrier I say! He will then join forces with you to triumph over evil!



Before setting off I’d advise you to stay well away from the sea of lava, as accidentally stepping into it, probably isn’t the brightest or best idea! One last thing, throughout the Planes of Oblivion you’ll be able to harvest rare unearthly ingredients, such as ‘Bloodgrass’, so keep an eye out for all plant-like materials as they’ll come in handy when creating mixtures and potions - Alchemy!
Right then, the large ‘War Gate’ up ahead is sealed so, take the right path (NE) and follow the safe-walkway in and around the magma, until the first Stunted Scamp attacks, at which point, help Ilend dispose of him. If you have any ‘Frost-based’ spells available to you, then these will come in handy, especially against ‘Fire-Based’ creatures! Follow the path round to the left, up and over the rubble and slay the lone ‘Clannfear Runt’ that appears up ahead. Carefully walk across the rubble, look up and open the ‘Fleshy Pod’, uumm, Fleshy Pod ay?! Collect the goods from within and then retrace your steps back to Oblivion Gate and this time take the left path (NW). The path then splits into two; take the furthest left path and continue forwards right to the end of the platform – be careful – and collect the ‘Harrada Root’ from the edge! Again, retrace your steps back to the junction and this time take the final path down the bank, collecting the many Bloodgrass ingredients scattered around this area. Continue forwards and deal with the lone Clannfear Runt’ that comes running in your direction and then head up to the next large ‘War Gate’, which again, is sealed! Proceed NW down the next path and open up the Fleshy Pod suspended above. Continue forwards following the trail and slaughter the lone Stunted Scamp patrolling the path ahead. Advance forwards to the end and collect the goods from the two Pods situated in the corner – be careful not to get too close to the ‘Spiddal Sticks’ as they have a tendency to give off a powder that drains your attributes and in turn slows you down! Now, turn back around and follow the trail up the hill towards the East. The path now splits into two again; ini-meeni-mini-mo, which way should we go? Well, honestly it doesn’t matter, as the path rejoins at the same point anyway. Pick a path, any path and then take out the two Stunted Scamps located in the next large open area once the path rejoins again. Now then, there’s two ways to go here, so stand in the centre of this area and head down the path that leads South. Head towards the large blaze of fire up ahead and take out the lone Stunted Scamp who’s circling the inferno. Dispose of the Clannfear Runt who appears from the right and then head NE, behind the inferno and open up the Fleshy Pod located slightly up the hill.



Retrace your steps back to the fire and then this time, take the path to the SW. Deal with the lone Stunted Scamp and continue down the bank, towards the very end and then enter through the door on your right leading into the ‘Blood Well’.

Blood Well

Once inside, dispose of the pesky Stunted Scamp inside and then take a look at the unsightly contraption in the centre of the room. Now that’s a pretty sight! Walk onto the ‘Corpse Masher’ – yes Corpse Masher - device and take it to the top. Quickly hop off onto the next level and work your way to the very top of the tower. Be careful not too fall off! Half way up never-ending tower, look to your left and you’ll notice a suspended corpse – nothing of any relevance, just a nice added touch I think. Continue up the tower until you bump into ‘Dremora Churl’, a robed demon from the underworld, who, if you look closely, has a distinct resemblance to Darth Mual! Anyway, Dremora looks tough, however is exceptionally easy; just to be on the safe side, cast some Protection spells if you’re able to, and hit him with Frost-based spells, again, if they’re available to you. Dremora can summon Stunted Scamps but no matter how many times you take them out of the equation, he’ll always summon more, so simply forget about them and work on Dremora! The battle will be over shortly. Search Dremora’s body afterwards and collect his items.



Activate the ‘Blood Fountain’ in the centre of the complex to replenish your health back to its maximum and then activate the ‘Geared Batten’ located on the SW wall. The main gate – the one directly in front of where you first entered the Oblivion Plane – will now open; this’ll all come into play shortly. Now, work your way back down the tower carefully, and then pull the lever on the SE wall to bring the ‘Corpse Masher’ up to your position. Hop onto the mechanism and take it to the bottom; MAKE SURE that you’re not stood over one of the holes in the circular platform as it drops, unless you fancy being impaled with a large spike! Exit the tower and head back up the path leading NE. Head back up to the fire and continue forwards to the East where you’ll come across lots of rubble; weave in and out of the rubble and then drop down onto the lower level, onto the Northern Bridge. Turn to your right and deal with the two Stunted Scamps situated on the bridge, and then continue along the bridge to the South and search the bodies of the Kvatch guards for decent items and weapons.

Now, if you’re a money lover – like myself - and hate to see items and money go to waste, then collect as many of the items from the bodies as you can, exit Plane via the Portal to the South and ‘Fast Travel’ back to the Market District to sell up. Fast travel back to the ‘Gate to Oblivion’ and repeat this same procedure until you’ve collected all the items and accumulated as much money as possible, and then return to continue the Quest!

Once you’ve returned, make your way through the War Gate that it now open and head towards the far end of the bridge to the North. Continue forwards along the path for about ten seconds and then slow down and walk forwards until a spiked-trap emerges from the ground. When this happens, make your way around it, either to the left or right, and then proceed up the path ready to dispose of the Stunted Scamp and a Clannfear Runt. Forget about the door in front of you for now, leading into the ‘The Tower Portal to The Blood Feast’, instead, climb up and over the bank to your right, East, and stop when you reach the path at the top. Once you’ve located the path towards the top, proceed down the trail to the South and take care of the two Stunted Scamps up ahead.

Be Careful: you see those small circular devices scattered around on the ground in front? Well they’re time bombs triggered by sensors, walk forwards towards them, and then quickly backtrack away from the explosions!
Continue further down the path, take out the lone Clannfear Runt and the follow the trail round to the left until you come across another Fleshy Pod – this one bei
ng a lot better than the previous ones! Open up the Pod and collect the RARE ‘Robe of Protection’ from within! Now, retrace your steps back to ‘The Tower Portal to The Blood Feast’, and enter through the door.

The Tower Portal to The Blood Feast

Inside – depending on how experienced you are of course – should be two ‘Flame Astonach’. Dispose of them by using Frost-based spells and then search the bodies for items such as ‘Fire Salts’. Sometimes, there’ll also be a ‘Dremora Caitiff’ warrior inside the Tower, who usually tends to give off decent rare items!



The Dremora Caitiff looks tough with its demonic armour and weaponry, however is actually relatively easy. Once you’ve cleared out the first room of all hostile forces, head through either the door to your left (West) or right (East) leading into the ‘Rending Hall’.

Rending Halls

Follow the narrow hallway through towards the opposite end and then enter through the door leading into the ‘Citadel Hall’. Once inside, a ‘Dremora Caitiff’ Mage and a Flame Astronach will immediately attack you. Quickly run into the room and take out the mage, before he can summon his Scamps to join the battle. Move swiftly on to the Flame Astonach and then search the bodies afterwards for any rare items! Once you’re done in here, activate the ‘Blood Fountain’ to replenish your health and then head through the door leading into ‘The Blood Feast’.

The Blood Feast

Make your way up the ramp to either your left or right and then make your way into the ‘Corridors of Dark Salvation’ by heading through one of the doors towards the top.

Corridors of Dark Salvation

Once inside, proceed up the long and tedious slope to your right, and then dispose of the two Flame Astronach located towards the top. Search the bodies afterwards and then head through the West door on this level leading you back out into the Plane of Oblivion!

Plane of Oblivion

Be careful here! Make your way slowly towards the opposite end of this narrow, overhead bridge and then enter through the following door into the subsequent tower!

Reapers Sprawl

Once inside this tower, collect the gold from the suspended corpse in front and then descend the circular tower towards the lever on the far wall. Be careful when circling down the slope, as it’s very easy to plummet to a quick and painless death! When the ramp comes to an end, simply activate the lever on the wall to bring the mechanism up to your position. Take the device down to the ground floor and take out the Flame Astronach and Dremora Churl situated at the bottom. Collect any useful items they may have and then take the ‘Corpse Masher’ back up towards the first floor. Hike back up towards the very top where you’ll be introduced to the first of the ‘Dremora Sigil Keeper’!



These hideous demonic Warlords are the Gate Keepers, and will give you a run for your money if you’re careless when fighting. Listen to what the immortal has to say and then cast some protection and summon spells if they’re available to you. Make sure that you’re at the top of the tower, safely on the platform, before beginning the battle. Use Frost spells if you can and keep your health up at all times, being it with Health spells or potions. As this is the first Dremora Sigil Keeper that you’ve encountered, the fight isn’t going to be that difficult as that would be slightly unfair now wouldn’t it? This, being your first battle, the ‘Keeper’s’ health and attacks are relatively low, making for a quick and easy one. Simply continue attacking the beast with everything you’ve got, keep your protection up, and the battle will be over before you know it! Search the Dremora’s body afterwards to obtain some nice rare items and of course, the ‘Sigil Keep Key’. Quickly talk to the caged-man, ‘Menien Goneld’ to update your Quest. You’re unable to rescue the poor man from the claustrophobic cage, however he seems awfully calmfor someone in his position and informs you about the ‘Key’ and its purpose. Carefully head back down to the first door on your left leading back out into the Plane of Oblivion and proceed through back out onto the bridge!

Plane of Oblivion

Again, make your way slowly and carefully towards the opposite side and head through the door, back into the ‘Corridor of Dark Salvation.

Corridor of Dark Salvation

Once you’re safely off the death-defying bridge, and back inside, turn to your right and head towards the door in the far corner. Use the ‘Sigil Keep Key’ that you just obtained from the Dremora and proceed through. Follow the corridor through to the subsequent room and deal with the lone Flame Astronach situated inside. Head through either one of the NNW doors, back once again, into ‘The Blood Feast’! Nothing really of any relevance here, however, do check out those eerie fully functional hearts located either side of the small balcony that you’re currently on! Creepy! Search the hearts and collect the gold within.



Once you’re finished in this area, retrace your steps back down the hallway and through the previously opened door. Head towards the opposite end of this room and again, use the ‘Key’ that you acquired to unlock the NNW door, leading you into the ‘Citadel Hall’. Climb the ongoing slope to the top and deal with the lone Flame Astronach located here..

Be careful: once you reach the top, you’ll notice blood on the ground and holes on both the left and right walls! Spikes protrude from these and can cause a large amount of damage if not avoided. Make sure that you walk through the two devices, directly in the middle, so that the spikes cannot reach!

Forget about the door to your right for the moment and instead continue forwards, down the opposite ramp, following the corridor until you come to a solitary Flame Astronach, at which point, mind the numerous spiked-devices on either side of the walls again, and quickly dispose of the creature ahead! Head through the door in front leading you back out into the dark ‘Plane of Oblivion’!

Plane of Oblivion

Once again, cross the bridge safely and proceed through the opposite door in the subsequent tower.

Meat Harbour

Once inside the ‘Meat Harbour’ tower, you’ll be presented with another solitary Astonach; quickly take the beast out and then descend the tower via the long slope, all the way to the bottom. Take care of the next Flame Astronach here and then search the ‘The Punished’ hearts for some useful items. Retrace your steps back to the top and exit back out onto the bridge.

Plane of Oblivion

You know what to do here, simply head towards the opposite end and proceed through the subsequent door, once again!

Corridor of Dark Salvation

Follow the hallway back round and now this time, head through the door that you previously avoided, this times its located on your left.

The Blood Feast

Once inside, advance up the slope, either left or right, and deal with the Dremora Caitiff situated at the top. Collect any useful items that he may have and then activate the ‘Runed Portal to The Blood Feast’ by standing on it and pressing the action button like any other door. Doing this will automatically teleport you further up the tower – a section that is unreachable by foot. Hop off and search the ‘The Punished’ heart positioned in the corner and collect the items within.



Work your way towards the opposite side and deal with the Flame Astronach, Dremora Caitiff and Stunted Scamp before working your even further up the tower towards the door at the top.

Sigilum Sanguis

Head through the door and check out the floor, walls and your surroundings! It looks alive! Anyway, follow the eerie corridor up and around and activate the ‘Blood Fountain’ to replenish your health if needs be. Head into the large circular room next to the fountain and stock up on Magicka if needs be by activating the ‘Magicka Essence’ located on either side of the room. Once you’re finished, walk up the freaky, stylish staircase made out of blood-soaked spiked – pretty cool – and cast some protection spells, summon spells, or any useful spells available to your Race and Class before commencing battle with the ‘Dremora Kynval’ warrior located on the next level up. Collect the items from the body afterwards and then search the two ‘Punished’ hearts positioned on either side of this circular level to obtain some nice added items. Now then, make your way up either one of the luminous-red slopes and take care of the lone ‘Dremora Kynval’ mage towards the top. He can summon Stunted Scamps to aid him in battle, so simply focus all your energy of the Dremora himself to dispose of both targets simultaneously!



Once you reach the very top of the tower – finally – make sure that you collect the exceptionally rare ring from the heart in front before heading over towards the ‘Sigil Stone’, which is positioned in the centre of the complex and activating the stone to start an inferno, thus closing the first Gate to Oblivion!!!

Gate to Oblivion Successfully Closed!

Quest 4: ‘Breaking the Siege of Kvatch’ Complete



Quest 3
Active Quest: Find The Heir. …Continued….


The Gold Coast

Congratulations, you’ve sealed the first of many Gates to Oblivion, well done; now that you’ve completed this section of the Quest, you can now safely escort Martin out of the chapel within Kvatch itself and proceed with the ‘Find the Heir’ Quest! Make your back over to Savlian Matius who’s located just on the border of the city to inform him of the good news. He’ll then ask if you’re ready to help further; of course you’re ready to help further! Select the appropriate answer and follow Savlian into the main city by heading through ‘the Gate to Kvatch’.

Kvatch

Once inside the city, you’ll be immediately thrown into battle with numerous Stunted Scamp’s, Flame Astronach’s and a Dremora Kynval! Help the city guard’s with the battle ahead and then, once again, go speak with Savlian after you’ve cleared out this area of the last of the demonic creatures!



Follow him inside the chapel and speak with ‘Tierra’, the female guard located inside. If you’ve successfully closed the gate to Oblivion and taken out all hostile forces outside of the church, she’ll inform you that he left the chapel; don’t panic, he’s safe! Exit the chapel and retrace your steps back down towards to the small encampment on the outskirts of the Kvatch and search the site for ‘Brother Martin’, a robed man. Once you’ve located him spark up a conversation and ask the questions that appeal to you – this will personalise your game rather than me telling you exactly what to say! The only statement that needs to be said is “Come with me to Weynon Priory”.

Quest 3: ‘Find the Heir’ Complete

Friday 26 January 2007

Quest 2: Deliver The Amulet - Complete Solution


Quest 2

Active Quest: Deliver The Amulet


After you’ve received your next Quest objective, head SW through the narrow tunnel that is now open and follow it round towards the end. Once you come to the end, quickly collect the goodies from the chest located in a small inlet to the left of the door before unlocking the door with ‘Baurus’s Key’ and heading through into the next room. Once inside, stand on the small circular panel, face it by looking down and enter into the Sewers by pressing the action button.

Sewers

Walk down the steps in front and take the tunnel on your left to the opposite end. Take out the rat that comes running and then focus on the Goblin located on the opposite side of the sewage slightly to your right. Once you’ve taken him out make your way across the left bridge and head into the next small room in front where you’ll locate another lone Goblin; dispose of him, exit the room, proceed left towards the opposite end and head into the next room on your left. Take out the last rat here and then make your way towards the top of the steps. Head across the bridge towards the gate, walk through and dispose of the sewer rat inside.

Make your way towards the far end of the tunnel towards the gate and STOP!!!


NOTE: I’d advise you to quickly save the game at this point before doing anything else!! Beyond those large steel gates is the outside world, and this is the first and only chance in the game to alter anything and everything to do with your character, from Race, Gender, Class, Birthsign and looks!

Save the game, alter anything you dislike about your character, and then open the gate!


Once you exit the Sewer you’ll notice a bright and colourful world outside of the dark and dingy dungeons, a world of enchantment, magic, strength, and power! But enough of my mumbo-jumbo; turn around so that you’re facing West (W), and take a look in the map situated at the bottom of the screen. You’ll notice a small red triangular arrow indicating the direction in which your next Quest location is; this is an extremely large in-depth world and is very easy to get caught up in trouble or worse, lost! So use your map regularly to locate your next Quest location, as well as taverns, weapons dealers, armourers and many, many more necessary settings. Right then, before heading to ‘Jauffre’ in ‘Weynon Priory’ located to the West, have a quick look around, admired the incredibly detailed scenery and then make your way round the back of the Sewer entrance leading to the SW. Head up the bank, in and around the foliage until you get to the large stone walls of the ‘Imperial City’. Follow the long circular wall round to the left until you come to the bridge leading into the city itself. Cross the bridge and enter the ‘Imperial City, Market District’.

Imperial City

Useful Information About The City:
As I’m sure by now you’re carrying your max-weight limit, it’d be a good idea to sell some of your unwanted items and gain some money in the process. In the ‘Market District’ you can buy and sell items, weapons, armours, potions and numerous other items to the right sort of buyers and sellers; for example, the shop ‘Slash ‘N’ Smash’ will enable you to buy and sell Weapons and Armours, whilst ‘Rindir’s Staffs’ enables you to buy and sell mage’s goods, such as Robes and Staffs. When buying and selling items, always ‘Haggle’ beforehand to get the most of your purchases.



Start off ‘Haggling’ at ‘Buying Items at 150% Value’ and then if they refuse the deal, work your way down in 5%’s! Once you’ve done this, take a look around this particular area of the city, do what you gotta’ do, and then move onto ‘Elvin Garden District’ where you can rest up in numerous different taverns, for example ‘Luther Broad’s Boarding House’ for example. One last thing before moving on, always treat the townspeople with respect – if you want to take the good path that is – as not doing so will inevitably increase your ‘Bounty’, get you arrested by the Watch Guards, turn the to
wnsfolk against you and therefore people will ultimately trust you less, which will in turn affect the games outcome! Phew, did you get al that?

Familiarise yourself with the town and then head West towards Weynon Proiry in search of Jauffre. If you don’t fancy the long trek – and it is a long trek – then enter the ‘Map’ menu screen, scroll West (Left) with the right analog stick, and click on the Weynon Priory marker – the one with the red triangle placed over it – to automatically transport - or ‘Fast Travel’ - yourself to that location!

Weynon Priory

When you reach Weynon Priory located in the city of ‘Chorrol’ – no matter how you got there, being it walking or ‘Fast travel’ – head into the ‘Weynon House’, which is just behind the well in town.



Once inside Prior Maborel will confront you and ask what it is that you want. Baring in mind that you need to speak to Jauffre, I’d be polite and reply with the second option ‘I must speak to Jauffre.’ Make your way up the stairs and go talk to Jauffre who is sat behind his desk reading a book. Engage in conversation with him and [Give Jauffre the Amulet]. After receiving some alarming information about ‘The Gates Of Oblivion’, Demonic Lords called Daedra’s, and some distressing news about the Heir to Throne, you may ask Jauffre a few more questions about some interesting topics. Make sure that you ask about ‘Assistance’, as this will enable you to receive some useful items and weapons from Jauffre himself. Remain here until he unlocks the chest on the floor and then simply help yourself! It’s not much but, even if you don’t use the items, you can always sell them – cheeky!

Quest 2: ‘Deliver the Amulet’ Complete

Thursday 25 January 2007

Quest 1: Tutorial - Complete Solution

Getting Started!

Getting started is simple; merely follow the on-screen instructions to create your character before beginning the actual Main Quests!

Before actually setting off on your Quest to prevent Cyrodiil from destruction, tyranny and evil, you’ll be required to create the basic attributes of your character; this is only the basic look of your character for now and can be altered later in the game - as well as your Class, Birthsign and Skills - before setting out into the big-wide world! Create your characters Race, Gender, Name and looks, from the tone of their skin to the smallest wrinkle on their face.



Have fun with this in-depth section of the game as it gives you a chance to really personalise, not just your character, but also the entire outcome of the game!


Main Quest!

Quest 1
Active Quest: Tutorial


Imperial Prison

Lets begin! After you’ve created your ideal character you’ll notice that you’re imprisoned in a small cell, how lovely, that’s a nice way to begin the game! At this precise moment in time, there’s nowhere to go, so I’d advise you to play around for a minute or two and get an understanding of the button configuration before making your way over towards the cell-door. Remain here for a minute whilst listening to the rude and obnoxious cellmate across the hall. He’ll mock you in a fairly comical way until the three guards and Emperor Uriel Septim appear from the stairs to right, at which point he’ll stop with the abuse and the guards will advise you to stand well away from the door - over by the window. Follow these instructions and wait by the window until the small group enter your cell. The Emperor will now head in your direction and start up an important conversation with you.



Listen carefully to what has happened and what’s to come. The Emperor’s Son has been assassinated and Emperor Uriel fears that he is next; ask the questions that appear on screen – it doesn’t matter which order you ask them in, as you’ll have the opportunity to ask them all one way or another anyway – until the conversation comes to an end and Captain Renault opens the door to the secret passage, located to the right of the Emperor. Now, follow the group down through the dark tunnel until you come to a well-lit area and an ‘Auto-Save’ location. Four assassins will now ambush you from either side and go for the Emperor, but the guards of course have it covered! Later on in the game I’d usually say, “Go on my son, get stuck in…have it!” but baring in mind that you’re un-armed at this point, I’d probably stay well away. The battle will be over shortly and it seems that the group is a man-down, actually to be precise, a woman-down! Head over to Captain Renault’s body, stand over it and press the action button (A) to search the corpse. Collect the ‘Steel Short Sword’ and the ‘Torch’ and then search the assassin’s body’s for any useful items – Potions for example. Leave the ‘Mythic Dawn Robes’ and ‘Hoods’ as they are worthless and will only weigh you down once you collect more valuable items further on in! Once you’ve finished collecting, follow the Emperor and the guards down the steps until they order you to find another way round. Immediately after this, turn to right – Southeast (SE) – and quickly take out the two rats that come crashing through the crumbling wall. Block their attacks by pressing the LT button and slash them to pieces by pressing the RT button repeatedly! Stand over the remains of the giant rats and collect the ‘Rat Meat’ before heading through the deteriorated wall and into the subsequent room. Before searching this room for ‘goodies’, quickly slice up the final rat to clear the room of all hostile targets and again gather up the Rat Meat.



Now then, open the chest directly to the right of where you first entered this area and collect the useful items within. Search the box to the right of the well to obtain some more useful items and weapons. Make your way over towards the skeleton located directly opposite the well and collect the ‘Rough Leather Shield’ and ‘Rusty Iron Bow’ from the ground. Search the skeleton and collect all the handy items from it and then open up the ‘Sack’ located to its left. One last thing before leaving this area deeper into the tomb is to Picklock the chest next to the skeleton - this is good practice for later, more difficult chests. Now, head over towards the Goblin located to the left of the well, strewn across some rubble and collect the ‘Iron Key’ - along with more useful items – which will in turn unlock the wooden door behind! Get used to searching everything in areas such as these, like chests, sacks, bodies and other objects later on in the game, such as barrels and crates etc. This’ll become second nature to you soon and you’ll receive lots of useful items, including RARE items and weapons further on into the game! Lets continue.

Imperial Substructure

Equip your torch when inside, if not already equipped, and take out the lone rat up ahead. Open the chest in the centre of the room, collect what’s inside and head down the slope to the Northeast (NE). Halfway down the slope, two rats and a Zombie will head in your direction, “a Zombie you say!?”, yes a Zombie! These walking corpses are in fact extremely easy unless you’re foolish. Take out the rats first and then work on the Zombie. Collect the items from the corpse of the rats, or the corpse…of the corpse of the Zombie and then continue down the slope. Follow the corridor round to the left until you reach the next small room. Take care of the rat here and then open the chest to your right. Again follow the passage round to the left and slice ‘n’ dice the next two rats up ahead. Move on into the subsequent larger room and turn left - sticking to the higher level. Located to your left at this point – hidden under a broken wall – is another chest; this time, the pick-locking situation is slightly more difficult, as there are now three segments of the lock to be picked. Once you’ve either successfully unlocked the chest, given up or ran out of picklocks, jump down to the lower level and head further into the room.



Take out the two rats that come running and collect any useful items surrounding the skeleton in the centre of the room; at this point you may have to make a decision on which items you wish to keep and which items you wish to dismiss to abide by your weight limits: simply drop any items that are low in value and continue forwards to the Northwest (NW). Open the chest in front and then head up the steps to the left. Follow the corridor round once again and take out the rat in the following room. Head down the subsequent slope - search the Sack to your left – and make your way into the next room. Collect the items from the barrel located in the far wall and then continue through the narrow man-made passage leading SE. Follow it through into the next room, turn right and search the skeleton on the ground for useful items. Open the chest to obtain the Potions and then make your way towards the opposite door, SW of your current position. Try harvesting some useful ingredients from the nearby Mushrooms and other plant-like-fungus substances before heading through the wooden door into the ‘Natural Caverns’.

Natural Caverns

Walk down the slope and into the next room. Head round to the left and press the Left Analog stick down to enter ‘Sneak Mode’. There’s a Goblin up ahead roasting a rat on a spit; creep behind him and continue following the rock indentations to the right. Stupid green ogre! When the next room becomes visible, a Goblin Skirmisher will head your way and a battle will commence!



These ugly creatures aren’t that tough, simply block with your shield and slice him up. After about 5 or 6 hits, the Goblin will hit the deck, allowing you to collect any useful items it may have. Proceed into the room, turn left and follow the wall round to the right where you’ll locate another ‘Very Easy’ chest. Picklock it, collect what’s inside and head SE where you’ll locate numerous stacked logs positioned to the top of a slope; peer round the left side and you’ll notice two Goblins at the base of the slope. Now then, lets have some fun, quickly hit the action button (A) and send the logs tumbling down on top of them before they have time to say “what the?!”. Make your way to the bottom, search the Goblins and the chests and then proceed through the left tunnel leading into the next room. This large area seems to be the Goblins lair and is packed full of the hideous beasts so don’t get careless and go in all guns blazing, or in this case, all swords slashing! Enter into the room and take out the first Goblin directly in front of you. Doing this should bring the second Goblin into play that will come from the pit below; take this one out and then – like always - search the bodies. Head right, SE, and slice up the next Goblin up ahead. From here, turn left, NE, and start up a fight with the next Goblin standing around the cauldron. This ones a Goblin Witch and is slightly tougher than the previous ones. She can cast a few basic spells but nothing too drastic. Tackle this fiend like any other and track her wherever she goes, as she does have a tendency to backtrack and cast range-spells! Again, collect anything useful she may have – ‘Goblin Shaman Staff’ if you’re lucky - and then open up the chest to the left of the cauldron. Proceed North and open the final chest on this level located behind the fenced-off area and collect anything you think you may need from inside. Finally, before leaving this hellhole, drop down into the death-pit located in the centre of the room and take out the three rats scurrying about down here. Now, when you’re finished in this area, head for the exit tunnel, NE of your current position and follow it round towards the next door.

Imperial Subterrane

Walk through into the subsequent corridor and drop down into the next hallway through the hole in the wall. Head up the small flight of steps to your right and then drop down onto the lower level to regroup with the Emperor and his guards. The Emperor will now spark up another conversation with you and you’ll be required to select a ‘Birthsign’ of your choice.



Each Birthsign has a different purpose and gives off different abilities for certain Races; for example, if you’ve chosen to be a ‘Nord’ and therefore tackle battles using Melee attacks, then ‘The Warrior’ Birthsign will prove most effective; however if you’ve decided to be a ‘Breton’ and therefore tackle battles using spell-craft, then ‘The Mage’ Birthsign will prove most effective to you. You get my drift?

NOTE: Remember, that later on in the game, just before exiting out into the world of Cyrodiil you will be permitted to change everything about your character if you so wish, so if you fancy a change, don’t panic as this is only temporary - if you want!

Select the sign that you wish to be born under and then click ‘Done’. Converse a bit more and then follow the Royal group into the next large room. Head down the steps and help take out the two Hooded Assassins on the lower level. Search the bodies for Potions and proceed in the same direction as the Emperor. Again, assist in taking out the next two Assassins here and then head through the wooden door towards the top of the small flight of steps.

The Sanctum

Proceed into the subsequent room, down the steps and wait while Glenroy informs you that the gate is locked, at which point, follow them through the narrow passage and into the small room where the Emperor will remain whilst you fend off multiple incoming Assassins, yes that’s right, multiple incoming Assassins! Follow Glenroy and Baurus outside and defend yourself the best you can. The Assassins come from the higher levels, both left and right, so be on the ready at all times!



Head back to the Emperor quickly to receive some valuable information and the ‘Amulet Of Kings’. Immediately after talking to the Emperor, an Assassin will inevitably sneak up on him from behind and, funnily enough, assassinate him. This is unavoidable, so continue the battle until you’ve eliminated all Hooded Assassins. Baurus will then engage in conversation with you and you’ll be required to choose a Class that you wish to be.

NOTE: Again, don’t panic, if you fancy a change, you’ll be able to alter this shortly after, along with anything else that you may not be happy with!

So, simply read the following Class options and select the appropriate one for your style of fighting and Race, or better yet, ‘Customise’ your own Class. For example, if your Race is a Dark Elf, then the ‘Battlemage’ Class will suit you down to a tee. After you’ve chosen a Class or customised your own, you’ll receive a Key from Baurus.

Quest 1: ‘Tutorial’ Complete