Monday 29 January 2007

Quest 3 & 4 - Find The Heir & Breaking The Siege Of Kvatch - Complete Solution


Quest 3

Active Quest: Find The Heir


Once you’re finished here, head back downstairs, outside and take a look in your map. Your next Quest location is SW of your current position, so either head back to the Market District and sell up any unwanted items or proceed straight towards your next destination. If you fancy an adventure then walk the distance, however, if you simply just want to begin the next part of your Quest, then ‘Fast Travel’ to ‘Kvatch’!

Kvatch

Once you reach the base of the mountain leading up into Kvatch, or lets say, what’s left of it, ‘Hirtel’ will approach you. He seems a bit panic-stricken, so engage in conversation with him and ask the relevant questions on screen. After receiving some horrific news about the Oblivion Portals and Daedra forces, proceed forwards into the shabby camp, and chat to what’s left of the townspeople to find out the whereabouts of ‘Martin’. You can also purchase some items and weapons from both ‘Sigrid’ and ‘Batul-gra-Sharob’. Once you’ve finished collecting information and stocking up on any items you may want, exit the remains of the city, and follow the long windy path up the bank and into the main city of Kvatch itself.



As you reach the top, the sky turns a demonic red, you notice the entire city is ablaze, and the watch-guards of Kvatch – or again, what’s left of them - seem to be fighting some unworldly creatures.

The Gold Coast

Lend a helping hand for a minute and take out the two ‘Stunted Scamps’ that appear from the Portal. When the area is clear, ‘Savlian Martius’ will spark up a conversation and advise you to stay well away. Ask about Martin’s whereabouts to update your Quest log and then ask to ‘Help’.


Quest 4
Active Quest: Breaking The Siege Of Kv
atch

Savlian Martius informs you that Martin could be locked in the Chapel within the city, and that they don’t know how to stop the Portal; well that’s where you come in! Well you did say you wanted to help now didn’t you? Now then, located behind the Gates Of Oblivion is the ‘Gate to Kvatch’, which is where Martin is located, however, you will be unable to persuade him to leave the Chapel until the demonic gates are closed, so forget about Martin for the minute and make your way into the ruined city. Walk up to the Oblivion Gate and prepare yourself, it’s not going to be easy! Enter into the ‘Oblivion Gate to Plane of Oblivion’ and – if you have any available to your Race and Class – use some Protection Spells to boost your defence throughout this next section!

NOTE: Before going any further, I’ve noticed that depending on your current character level, the creatures you’ll come across and in turn have to fight will differ! Let me explain, if you’ve come straight out of the Sewers on the first Tutorial Quest, Fast Travel to your current Quests direct, and have avoided confrontation as much as possible, then the enemies you’ll come to fight in a short while will be a completely different race and much weaker than if you’ve explored the lands and therefore found numerous Side-Quests and have fought a wide range of creatures! The game slows its pace down for the weaker characters and speeds it up for the more experienced ones. So the following creatures in the guide will be for the average character’s level, the type that Fast Travel every now and then, but also like to battle when the opportunity arises. Lets continue.

Kvatch’s Oblivion Gate!

Plane Of Oblivion

As you enter the underworld take a look a quick around at the terrifying planes and get your bearings before walking forwards further into the abyss! Located just inside the Gate, are three ‘Stunted Scamps’ and ‘Ilend Vonius’, quickly help defeat the evil beasts and then speak to Ilend Vonius who seems pretty pleased to see a human face -alive! When the answer arises, tell Ilend that you could do with a helping hand from him; more the merrier I say! He will then join forces with you to triumph over evil!



Before setting off I’d advise you to stay well away from the sea of lava, as accidentally stepping into it, probably isn’t the brightest or best idea! One last thing, throughout the Planes of Oblivion you’ll be able to harvest rare unearthly ingredients, such as ‘Bloodgrass’, so keep an eye out for all plant-like materials as they’ll come in handy when creating mixtures and potions - Alchemy!
Right then, the large ‘War Gate’ up ahead is sealed so, take the right path (NE) and follow the safe-walkway in and around the magma, until the first Stunted Scamp attacks, at which point, help Ilend dispose of him. If you have any ‘Frost-based’ spells available to you, then these will come in handy, especially against ‘Fire-Based’ creatures! Follow the path round to the left, up and over the rubble and slay the lone ‘Clannfear Runt’ that appears up ahead. Carefully walk across the rubble, look up and open the ‘Fleshy Pod’, uumm, Fleshy Pod ay?! Collect the goods from within and then retrace your steps back to Oblivion Gate and this time take the left path (NW). The path then splits into two; take the furthest left path and continue forwards right to the end of the platform – be careful – and collect the ‘Harrada Root’ from the edge! Again, retrace your steps back to the junction and this time take the final path down the bank, collecting the many Bloodgrass ingredients scattered around this area. Continue forwards and deal with the lone Clannfear Runt’ that comes running in your direction and then head up to the next large ‘War Gate’, which again, is sealed! Proceed NW down the next path and open up the Fleshy Pod suspended above. Continue forwards following the trail and slaughter the lone Stunted Scamp patrolling the path ahead. Advance forwards to the end and collect the goods from the two Pods situated in the corner – be careful not to get too close to the ‘Spiddal Sticks’ as they have a tendency to give off a powder that drains your attributes and in turn slows you down! Now, turn back around and follow the trail up the hill towards the East. The path now splits into two again; ini-meeni-mini-mo, which way should we go? Well, honestly it doesn’t matter, as the path rejoins at the same point anyway. Pick a path, any path and then take out the two Stunted Scamps located in the next large open area once the path rejoins again. Now then, there’s two ways to go here, so stand in the centre of this area and head down the path that leads South. Head towards the large blaze of fire up ahead and take out the lone Stunted Scamp who’s circling the inferno. Dispose of the Clannfear Runt who appears from the right and then head NE, behind the inferno and open up the Fleshy Pod located slightly up the hill.



Retrace your steps back to the fire and then this time, take the path to the SW. Deal with the lone Stunted Scamp and continue down the bank, towards the very end and then enter through the door on your right leading into the ‘Blood Well’.

Blood Well

Once inside, dispose of the pesky Stunted Scamp inside and then take a look at the unsightly contraption in the centre of the room. Now that’s a pretty sight! Walk onto the ‘Corpse Masher’ – yes Corpse Masher - device and take it to the top. Quickly hop off onto the next level and work your way to the very top of the tower. Be careful not too fall off! Half way up never-ending tower, look to your left and you’ll notice a suspended corpse – nothing of any relevance, just a nice added touch I think. Continue up the tower until you bump into ‘Dremora Churl’, a robed demon from the underworld, who, if you look closely, has a distinct resemblance to Darth Mual! Anyway, Dremora looks tough, however is exceptionally easy; just to be on the safe side, cast some Protection spells if you’re able to, and hit him with Frost-based spells, again, if they’re available to you. Dremora can summon Stunted Scamps but no matter how many times you take them out of the equation, he’ll always summon more, so simply forget about them and work on Dremora! The battle will be over shortly. Search Dremora’s body afterwards and collect his items.



Activate the ‘Blood Fountain’ in the centre of the complex to replenish your health back to its maximum and then activate the ‘Geared Batten’ located on the SW wall. The main gate – the one directly in front of where you first entered the Oblivion Plane – will now open; this’ll all come into play shortly. Now, work your way back down the tower carefully, and then pull the lever on the SE wall to bring the ‘Corpse Masher’ up to your position. Hop onto the mechanism and take it to the bottom; MAKE SURE that you’re not stood over one of the holes in the circular platform as it drops, unless you fancy being impaled with a large spike! Exit the tower and head back up the path leading NE. Head back up to the fire and continue forwards to the East where you’ll come across lots of rubble; weave in and out of the rubble and then drop down onto the lower level, onto the Northern Bridge. Turn to your right and deal with the two Stunted Scamps situated on the bridge, and then continue along the bridge to the South and search the bodies of the Kvatch guards for decent items and weapons.

Now, if you’re a money lover – like myself - and hate to see items and money go to waste, then collect as many of the items from the bodies as you can, exit Plane via the Portal to the South and ‘Fast Travel’ back to the Market District to sell up. Fast travel back to the ‘Gate to Oblivion’ and repeat this same procedure until you’ve collected all the items and accumulated as much money as possible, and then return to continue the Quest!

Once you’ve returned, make your way through the War Gate that it now open and head towards the far end of the bridge to the North. Continue forwards along the path for about ten seconds and then slow down and walk forwards until a spiked-trap emerges from the ground. When this happens, make your way around it, either to the left or right, and then proceed up the path ready to dispose of the Stunted Scamp and a Clannfear Runt. Forget about the door in front of you for now, leading into the ‘The Tower Portal to The Blood Feast’, instead, climb up and over the bank to your right, East, and stop when you reach the path at the top. Once you’ve located the path towards the top, proceed down the trail to the South and take care of the two Stunted Scamps up ahead.

Be Careful: you see those small circular devices scattered around on the ground in front? Well they’re time bombs triggered by sensors, walk forwards towards them, and then quickly backtrack away from the explosions!
Continue further down the path, take out the lone Clannfear Runt and the follow the trail round to the left until you come across another Fleshy Pod – this one bei
ng a lot better than the previous ones! Open up the Pod and collect the RARE ‘Robe of Protection’ from within! Now, retrace your steps back to ‘The Tower Portal to The Blood Feast’, and enter through the door.

The Tower Portal to The Blood Feast

Inside – depending on how experienced you are of course – should be two ‘Flame Astonach’. Dispose of them by using Frost-based spells and then search the bodies for items such as ‘Fire Salts’. Sometimes, there’ll also be a ‘Dremora Caitiff’ warrior inside the Tower, who usually tends to give off decent rare items!



The Dremora Caitiff looks tough with its demonic armour and weaponry, however is actually relatively easy. Once you’ve cleared out the first room of all hostile forces, head through either the door to your left (West) or right (East) leading into the ‘Rending Hall’.

Rending Halls

Follow the narrow hallway through towards the opposite end and then enter through the door leading into the ‘Citadel Hall’. Once inside, a ‘Dremora Caitiff’ Mage and a Flame Astronach will immediately attack you. Quickly run into the room and take out the mage, before he can summon his Scamps to join the battle. Move swiftly on to the Flame Astonach and then search the bodies afterwards for any rare items! Once you’re done in here, activate the ‘Blood Fountain’ to replenish your health and then head through the door leading into ‘The Blood Feast’.

The Blood Feast

Make your way up the ramp to either your left or right and then make your way into the ‘Corridors of Dark Salvation’ by heading through one of the doors towards the top.

Corridors of Dark Salvation

Once inside, proceed up the long and tedious slope to your right, and then dispose of the two Flame Astronach located towards the top. Search the bodies afterwards and then head through the West door on this level leading you back out into the Plane of Oblivion!

Plane of Oblivion

Be careful here! Make your way slowly towards the opposite end of this narrow, overhead bridge and then enter through the following door into the subsequent tower!

Reapers Sprawl

Once inside this tower, collect the gold from the suspended corpse in front and then descend the circular tower towards the lever on the far wall. Be careful when circling down the slope, as it’s very easy to plummet to a quick and painless death! When the ramp comes to an end, simply activate the lever on the wall to bring the mechanism up to your position. Take the device down to the ground floor and take out the Flame Astronach and Dremora Churl situated at the bottom. Collect any useful items they may have and then take the ‘Corpse Masher’ back up towards the first floor. Hike back up towards the very top where you’ll be introduced to the first of the ‘Dremora Sigil Keeper’!



These hideous demonic Warlords are the Gate Keepers, and will give you a run for your money if you’re careless when fighting. Listen to what the immortal has to say and then cast some protection and summon spells if they’re available to you. Make sure that you’re at the top of the tower, safely on the platform, before beginning the battle. Use Frost spells if you can and keep your health up at all times, being it with Health spells or potions. As this is the first Dremora Sigil Keeper that you’ve encountered, the fight isn’t going to be that difficult as that would be slightly unfair now wouldn’t it? This, being your first battle, the ‘Keeper’s’ health and attacks are relatively low, making for a quick and easy one. Simply continue attacking the beast with everything you’ve got, keep your protection up, and the battle will be over before you know it! Search the Dremora’s body afterwards to obtain some nice rare items and of course, the ‘Sigil Keep Key’. Quickly talk to the caged-man, ‘Menien Goneld’ to update your Quest. You’re unable to rescue the poor man from the claustrophobic cage, however he seems awfully calmfor someone in his position and informs you about the ‘Key’ and its purpose. Carefully head back down to the first door on your left leading back out into the Plane of Oblivion and proceed through back out onto the bridge!

Plane of Oblivion

Again, make your way slowly and carefully towards the opposite side and head through the door, back into the ‘Corridor of Dark Salvation.

Corridor of Dark Salvation

Once you’re safely off the death-defying bridge, and back inside, turn to your right and head towards the door in the far corner. Use the ‘Sigil Keep Key’ that you just obtained from the Dremora and proceed through. Follow the corridor through to the subsequent room and deal with the lone Flame Astronach situated inside. Head through either one of the NNW doors, back once again, into ‘The Blood Feast’! Nothing really of any relevance here, however, do check out those eerie fully functional hearts located either side of the small balcony that you’re currently on! Creepy! Search the hearts and collect the gold within.



Once you’re finished in this area, retrace your steps back down the hallway and through the previously opened door. Head towards the opposite end of this room and again, use the ‘Key’ that you acquired to unlock the NNW door, leading you into the ‘Citadel Hall’. Climb the ongoing slope to the top and deal with the lone Flame Astronach located here..

Be careful: once you reach the top, you’ll notice blood on the ground and holes on both the left and right walls! Spikes protrude from these and can cause a large amount of damage if not avoided. Make sure that you walk through the two devices, directly in the middle, so that the spikes cannot reach!

Forget about the door to your right for the moment and instead continue forwards, down the opposite ramp, following the corridor until you come to a solitary Flame Astronach, at which point, mind the numerous spiked-devices on either side of the walls again, and quickly dispose of the creature ahead! Head through the door in front leading you back out into the dark ‘Plane of Oblivion’!

Plane of Oblivion

Once again, cross the bridge safely and proceed through the opposite door in the subsequent tower.

Meat Harbour

Once inside the ‘Meat Harbour’ tower, you’ll be presented with another solitary Astonach; quickly take the beast out and then descend the tower via the long slope, all the way to the bottom. Take care of the next Flame Astronach here and then search the ‘The Punished’ hearts for some useful items. Retrace your steps back to the top and exit back out onto the bridge.

Plane of Oblivion

You know what to do here, simply head towards the opposite end and proceed through the subsequent door, once again!

Corridor of Dark Salvation

Follow the hallway back round and now this time, head through the door that you previously avoided, this times its located on your left.

The Blood Feast

Once inside, advance up the slope, either left or right, and deal with the Dremora Caitiff situated at the top. Collect any useful items that he may have and then activate the ‘Runed Portal to The Blood Feast’ by standing on it and pressing the action button like any other door. Doing this will automatically teleport you further up the tower – a section that is unreachable by foot. Hop off and search the ‘The Punished’ heart positioned in the corner and collect the items within.



Work your way towards the opposite side and deal with the Flame Astronach, Dremora Caitiff and Stunted Scamp before working your even further up the tower towards the door at the top.

Sigilum Sanguis

Head through the door and check out the floor, walls and your surroundings! It looks alive! Anyway, follow the eerie corridor up and around and activate the ‘Blood Fountain’ to replenish your health if needs be. Head into the large circular room next to the fountain and stock up on Magicka if needs be by activating the ‘Magicka Essence’ located on either side of the room. Once you’re finished, walk up the freaky, stylish staircase made out of blood-soaked spiked – pretty cool – and cast some protection spells, summon spells, or any useful spells available to your Race and Class before commencing battle with the ‘Dremora Kynval’ warrior located on the next level up. Collect the items from the body afterwards and then search the two ‘Punished’ hearts positioned on either side of this circular level to obtain some nice added items. Now then, make your way up either one of the luminous-red slopes and take care of the lone ‘Dremora Kynval’ mage towards the top. He can summon Stunted Scamps to aid him in battle, so simply focus all your energy of the Dremora himself to dispose of both targets simultaneously!



Once you reach the very top of the tower – finally – make sure that you collect the exceptionally rare ring from the heart in front before heading over towards the ‘Sigil Stone’, which is positioned in the centre of the complex and activating the stone to start an inferno, thus closing the first Gate to Oblivion!!!

Gate to Oblivion Successfully Closed!

Quest 4: ‘Breaking the Siege of Kvatch’ Complete



Quest 3
Active Quest: Find The Heir. …Continued….


The Gold Coast

Congratulations, you’ve sealed the first of many Gates to Oblivion, well done; now that you’ve completed this section of the Quest, you can now safely escort Martin out of the chapel within Kvatch itself and proceed with the ‘Find the Heir’ Quest! Make your back over to Savlian Matius who’s located just on the border of the city to inform him of the good news. He’ll then ask if you’re ready to help further; of course you’re ready to help further! Select the appropriate answer and follow Savlian into the main city by heading through ‘the Gate to Kvatch’.

Kvatch

Once inside the city, you’ll be immediately thrown into battle with numerous Stunted Scamp’s, Flame Astronach’s and a Dremora Kynval! Help the city guard’s with the battle ahead and then, once again, go speak with Savlian after you’ve cleared out this area of the last of the demonic creatures!



Follow him inside the chapel and speak with ‘Tierra’, the female guard located inside. If you’ve successfully closed the gate to Oblivion and taken out all hostile forces outside of the church, she’ll inform you that he left the chapel; don’t panic, he’s safe! Exit the chapel and retrace your steps back down towards to the small encampment on the outskirts of the Kvatch and search the site for ‘Brother Martin’, a robed man. Once you’ve located him spark up a conversation and ask the questions that appeal to you – this will personalise your game rather than me telling you exactly what to say! The only statement that needs to be said is “Come with me to Weynon Priory”.

Quest 3: ‘Find the Heir’ Complete

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