Wednesday 31 January 2007

Quest 8: Spies - Complete Solution


Quest 8

Active Quest: Spies


While he studies the book for the answer to Mankar’s Paradise Portal you must locate Jauffre to receive an update on the current Quest in hand. Ask about the ‘Spies’ and then assure him that you’ll deal with this problem! Quickly talk to ‘Captain Steffan’, a ‘Blade’ who should be patrolling the Temple somewhere, and enquire about the ‘Spies’. Once he’s updated you on a few useful pointers, make your way out of the Temple, down the steps and take the long and winding path to the base of the mountain. Once you reach the very bottom, turn to your right (West) and walk up the small bank, in and around the rock formation. As you reach the top, you’ll notice a luminous green pattern on a rock?



Activate the ‘Hestra Rune Stone’ to forge a ‘Bound Weapon’ and then remain here for a while until the Spies arrive. You’ll be attacked by a Mythic Dawn called ‘Jearl’. Fight back and search the body - once you’ve defeated the Dawn - for both the ‘Basement Key’ and ‘Jearl’s Key’. Once you’ve done this, make your way to ‘Castle Bruma’ and head through the main door into ‘The Great Hall’.

Castle Bruma, The Great Hall

Once inside, proceed into the ‘Barracks’ by heading through the door on the North side.

Castle Bruma, Barracks

Enter into the Barracks and locate ‘Captain Burd’. Ask him about the Spies and then notify him that Jearl was a Mythic Dawn agent! He’ll then give you authorisation to search Jearl’s house. Exit the Barracks via the same door and then exit the Castle via the East door. Once you’re back outside head SE in the direction of Jearl’s house and use the ‘Key that you acquired to enter.

Jear’s House

Immediately after entering, ‘Saveri Faram’ – another Mythic Dawn – will transform into her bound armour and another fight will begin. Dispose of the lone target and collect the ‘Basement Key’ from her afterwards.



Once the house is clear, use the ‘Basement Key’ to open the hatch in the floor; you’ll locate it just to the left of the table, half-covered by the rug! As you enter the basement, hop off of the crate and collect the note ‘Jearls Orders’ from the table towards the back of the room and then exit the Basement via the door leading you out into ‘Bruma Caverns’ or back up through the hatch. Once you’re back outside, travel to Cloud Ruler Temple any way you choose, make your way up the steps and head over to Jauffre’s position.

Cloud Ruler Temple

Once you’ve located Jauffre, show him the ‘Orders’ that you found within Jearl’s house and listen to what’s next to come. He seems pleased and advises you to speak to Martin – who should be in the ‘Great Hall’ – about the ‘Mysterium Xarxes’!

Quest 8: ‘Spies’ Complete

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