Thursday 15 February 2007

Quest 13: Bruma Gate - Complete Solution

After handing over the second item needed to open the Paradise Portal, Martin tells you that he hasn’t managed to figure out what the third and final required item is, so in the mean time, make the ‘Bruma Gate’ Quest your active Quest and travel to Bruma, SE of your current position.

Quest 13
Active Quest: Bruma Gate


The Jerall Mountains

Travel to Bruma’s ‘Wideye Stables’, located just outside the East Gate where you’ll come across a small legion of Bruma Guards just on the outskirts; walk up to the assembly and ‘Burd’ will spark up a rather polite conversation about you being the ‘Hero of Kvatch’; how nice! Yes, yes, that’s me! After he’s informed you of what’s to come, you’ll have an opportunity to prepare yourself for battle by telling them to “Hold on, I’m not ready yet.” If you’re in fact ready, then simply say “Lets go” and follow the men towards the Gate! As you approach the Gate to Oblivion, three demonic creatures will comes through.



Note: now, just like the previous Oblivion Gate, the creatures that you’ll face depend on your current level; remember this! The creatures that you’ll come across may not necessarily be the same as in this guide, as you may be either a higher or lower level, therefore, slightly changing the difficulty and therefore race of the creatures!
Lets continue; take out the three demonic beasts that come through, I had to deal with two ‘Daedroth’ and a ‘Spider Daedra’! Once you’ve cleared a safe path, proceed into the ‘Plane of Oblivion’.

Bruma's Oblivion Gate!

Wastes of Oblivion

Once inside, remember that the plants within this realm give off rare ingredients so think about harvesting everything along your journey! Walk forwards and take out the Daedroth, Spider Daedra and Storm Astronach that are patrolling up ahead. Once you’ve cleared the beginning section of all hostile demonic creatures, proceed NE, further down the trail until you come to two ‘Harada Roots’ on either side of the path, at which point, make your way round the back of the rock-formation, behind the South (right) Harada Root and take a look at the opposite island. Walk along the edge of the lava-stream and find the point where the distance between the island you’re currently on and the opposite one is the smallest! Quickly jump across – you probably wont make it unless you have really high ‘Acrobatic’ skills, but the length that you’re in the magma for shouldn’t cause that much damage - and hastily make your way across! Work your way round the cliff-face and into the centre of the island.



Deal with the lone Storm Astronach that seems to be guarding this area and head up to the ‘Fleshy Pod’ in the centre. Collect the items and gold from within and retrace your steps back to the Portal and continue along the path to the East. Deal with the lone Daedroth pacing up and down the destroyed-bridge to your left and watch out for the Claw Traps that appear from the ground. Continue further NE where you’ll be required to take out the Daedroth and Storm Astronach just before the path tails off to the left. Follow the contours round and take out the lone Clanfear that appears from the next left corner. Head into the subsequent large open area to the North and deal with the lone Daedroth that awaits you. Continue forwards and dispose of the lone Storm Astronach situated towards the opposite end, just before the trail turns left. Watch out for the two ‘Fire Turrets’ that guard this area – these are the large pillars at either end of this open area – as they tend to fire out accurate, fairly powerful balls of fire! Take the left path down to the NW and make your way towards the opposite end, at which point, a lone Storm Astronach will present itself; deal with him, and continue forwards through the narrow gap between the stone pillars and dispose of the Frost Astronach that awaits your arrival. Advance slightly forwards and take care of the ‘Dremora Kynmarcher’, who has a tendency to summon Flame Astronach’s to aid him in battle! Search his body afterwards to receive some nice rare items, including a Staff if you’re lucky and stop at the junction. You can either go left (West) or right (North) at this point; proceed down the North path for now, leading you round the large rock-formation until you come across a ‘Dremora Markynaz’ situated in the next open area that you come to. Again, he has a tendency to summon Flame Astronach’s. Deal with him quickly and collect the rare items from the remains afterwards. Follow the SW path, up and over the bank and enter the health spa - well it’s not actually a health spa, but if you need to replenish any lost health or magicka, then activate the ‘Blood Fountain’ and ‘Magika Essences’ here – so technically it is a health spa - and then retrace your steps back to the junction.



Collect the goods from the ‘Fleshy Pods’ before you leave and then take the left path (West) back at the junction. Walk under the two diagonally placed rocks and dispose of the lone Dremora Kynmarcher, warrior version and then search the body for rare items afterwards! Advance forwards, head between the high pillars and proceed down the South trail. Be careful of the two Fire-Turrets situated on either side of this area! Take out the solitary Clanfear that appears from the bank to your right and continue forwards. As you reach the subsequent larger area just up ahead, another Dremora Markynaz will attack; take him out quickly and then make your way up the small flight of steps and through the door towards the top leading you into ‘The Tower Portal to The Fury Spike’.

The Tower Portal to The Fury Spike

Once inside, a Dremora Kynreev –warrior version - who’s standing just inside the door’ll immediately attack you. Head into the room and quickly take him out before another Dremora Kynreeve and a Dremora Kynmarcher – mage version - join the battle. This can be fairly challenging if you’re careless, as the mage can summon, and the warrior can heal! Once you’ve cleared out this room of all hostile Dremora, collect the goods that they drop, paying close attention to the rare items – if any - and then proceed through either the North of South doors, leading you into the ‘Rending Halls’.

Rending Halls

Follow the hallway all the way towards the top and prepare yourself for another battle. In the following room you’ll come across a Spider Daedra and Dremora Kynreeve, who has a tendency to summon smaller Spider Daedra’s and Scamps!



If you’re running low on health then replenish it at the Blood Fountain in the centre of this area. Once you’ve defeated all demonic creatures, collect the items from the ‘Punished’ heart in the far corner and then advance through the SSW door, leading you back into ‘The Fury Spike’, this time on the higher level.
The Fury Spike

Deal with the lone Dremora Kynreeve inside and then work your way up the ramp towards the Punished; retrieve the goods from within and then exit this room via the same door.
Rending Halls

Now then, head through the East door and follow the winding corridor towards the top. Dispose of the Daedrtoh that appears from the corner and continue forwards. When you reach the top of the ramp, activate the ‘Claw Lever’ to your left and proceed towards the opposite end of the tunnel – avoiding the suspended spikes as you go!



Take the narrow corridor on your left leading into the subsequent smaller hallway and collect the items from the two Punished situated at either side. Head through either of the doors in front taking you back, one again, into The Fury Spike room.

The Fury Spike

Make your way towards the top by trekking up the slope and take care of the lone Storm Astronach, before heading through the door leading you into the ‘Corridors of Dark Salvation’.

Corridor of Dark Salvation

Take the right path up the winding ramp and take care of the Dremora Kynreeve towards the top. Retrieve the items form the Punished heart and replenish your lost magicka if needs be and then proceed up the next ramp to the SW. Take it to the very top and deal with the next lone Kynreeve here. Before heading through the NNE door on this level, quickly head down the opposite side to the lower level, dispose of the Kynreeve here and collect anything that may be of use from the Punished! Retrace your steps back up to the top and advance through the door.

The Fury Spike

Take out the ‘Sigil Keeper’ who’s situated just inside the door and then collect the Sigil Key from his body afterwards. Make your way up either side of the ramp and deal with the lone Dremora Kynreeve to the top. Use the Key that you obtained from the Keeper and unlock the South door into Sigillum Sanguis and pass through.

Sigillum Sanguis

Walk up the eerie corridor towards the Blood Fountain and take care of the Spider Daedra located towards the top. Replenish your health if needs be and head into the subsequent circular room, just off of the corridor you’re currently in, and dispose of the Dremora Kynval who’s awaiting your arrival inside. Once you’ve taken him out, proceed up the bizarre blood-ramp and deal with the two Dremora Markynaz that come running.



Collect any rare items and weapons they may have on them and then retrieve the goods from the two ‘Punished’ hearts positioned on either side of the this level. Once you’re finished here, advance up the next ramp leading you up to the highest platform and then simply recover the ‘Sigil Stone’ from with the inferno! Once you’ve successfully retrieved the Sigil Stone, the Oblivion Gate will close and you’ll be automatically transported just outside of where the portal once was with Burd and a few of the survivors.

Gate to Oblivion Successfully Closed!

Quickly talk to Burd to update your Quest and then travel to Cloud Ruler Temple after he’s expressed his gratitude.

Quest 13: ‘Bruma Gate’ Complete

3 comments:

Anonymous said...

For some reason the Spider Daedra always kill me, I dunno why. I guess I am playing too much Oblivion, I guess I should get ready for Skyrim,

Lloyd said...
This comment has been removed by the author.
Lloyd said...

Thanks for the guide on passing that quest I struggled with it personally. I love the game it was a huge success I will share your guide with my friends on Facebook who are also having trouble.